![]() I was wondering if anyone doing the amazing work here would be willing/able to offer patches (particularly for games like Tempo Jr. Sorry for the somewhat off-topic question, but I recognized that some of the work done here could be helpful elsewhere so hope it's OK. This blue line down the screen disrupts a bit, would be nice also put the life bar and lives over in the corner Really bosses that you mentioned has an auto pause. Of course your idea of switching to the directional would be better I tested the game, at least in "MY" master system worked the PAUSE button to rewind the numbers of phases, In debug mode. Right now, the only thing it can be done to move down through areas is selecting area 20, pausing and doing the Level Select input again, and that way the Level Select will be placed in area 00 for you to go through areas in advancing direction once again. I don't know if this easy to fix this without affecting the button associations in the rest of the game, but a possible way to overcome this would be replacing "1" by "left"/"down" and "2" by "right"/"up" specifically in the Level Select screen, which is a more natural way of moving through a level selection in the first place (I wonder why it wasn't done like that). Since "1" is now mapped to Game Gear "Start", you can't go down an area because what "1" does is selecting, and therefore you can only go up. This is because the original Game Gear Level Select fuctions are "1" = go down an area, "2" = go up an area and "Start" = select an area. If you enable the Level Select cheat, which is done by inputting the "KUMI" password, pausing the game, holding "up" + "2" and unpausing while still holding the buttons, it turns out that you can advance through area levels in the Level Select but then you can't go in the opposite direction. ![]() I just found a little control issue in Ristar. I'm glad you were finally able to solve the palette corruption problem and I also like the button remapping choices you did. Everything else seems to work pretty fine. The major issue is that flickering in the lower part of the screen, very similar to the one in Tails Skypatrol which was converted by Revo. It's good you did this because the Japanese version (Ristar the Shooting Star) has an additional level which is missing in the western version (Ristar), so it's good for those who cannot have ways to have Japanese region in their consoles (in my case I have a Japanese Master System though). I remember you did something similar with Tail's Adventures, forcing the western version in English language to run no matter of the region. The patch forces the Japanese version to run no matter of the console/emulator region, right? Since this is a multi-region game which loads either the Japanese or the western version depending on the region. I noticed something you haven't pointed out. Finally this awesome game has a working Master System version. Interesting way of working this game has depending on the level. Stage 7 Volkmire's Inferno behaves pretty much the same than this one (no flickering and scenario drawing on both sides of the screen). If you play that one at 50hz, you get the correct music timing, but if you play it at 60hz, then the music is speeded up because the game is not programmed to being retimed to 60hz.Īlso, in Stage 3 Turbo Tunnel the flickering disappears (both at 50hz and 60hz) and the game draws background scenario in the left and right borders of the screen, except for the floor you are moving on. That way the game is more pleasing to the eyes but the bad point of playing it that way (aside from the obvious horizontal bars stretching the screen) is that the music is slowered down, since this game is not programmed to being retimed to 50hz (most Game Gear games aren't).įunnily enough, it's the opposite problem to the Master System version of Battletoads in Battlemaniacs. The flickering only appears if you play it at 60hz. If you play it at 50hz, there's NO flickering on the top of the screen. ![]() I just noticed something else with Battletoads. It's like it's positioned where it should be as Puzzle Bobble. For some reason, Bust-A-Move is not where it should be alphabetically arranged in the SMSPower Hacks page.
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